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Tuesday, June 12, 2007

Animation#22+Director update

Animation:
since Sunday, spent many hours on the flower and vein sequence. coz it's on top of the mum animation and mum is looping, so took a lot of energy to put them into right time and place, not to mention that i have to be interrupted by other directing stuff to do.


also the mum walks backwards


Maya:
when we move the maya cow around, the legs and tails go funny. fix it today with Alex's help.

group the leg joints and parent to Master. the extra level on hypergraph gives the legs joints and ik freedom.

the tail follows the same rule. but coz it s a spin Ik with a curve, have to create a deforming lacator (Animate mode, Deform/):
group joints,
group clusters,
create a top curve point (insert, lmb drug along the curve)
Deform/point to curve
parent new groups to Master

Directing:

1, Lui had a good suggestion that whether we could do the flying bg with less drawings.
watched Blu snowman ad, figure out a top secret! when u cant include the bg within one go or being too lazy to animate the bg, tile up to the sky then come back! So we ll create a big master bg then seperate into 3 pieces: profile mountains; sky; topview mountains. they will link to each other geographically. So i dont need to animate the whole bg all along!
flyingbgmaster

2, adjusted Michelle's hand+cow eye sequence. alot shorter. and added a few holding and inbetweens.


3, gave Louise colouring pattern to work on

4, coz the size of the milk machine is hard to work with, i decided to use a duplicated and enlarged machine body with smaller pipes. I m really happy with the pipes animation Lui did.

tomorrow, start compositing. To finish the flying.

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