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~~~~~~~~~FANCY A QUICK GLANCE? CLICK! ~~~~~~~~~

~~~ CHARACHTERS! ~~~ STORYBOARDS! ~~~ ANIMATIC! ~~~ SHOTS! ~~~

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Monday, January 22, 2007

Storyboards_update

I think the storyboards say a problem: most of the scenes are head-on angles and plain. A few changes have been made.

  • chicken shot-add perspective, low-angle. Note: the kid has the sense of space and distance.
  • pig dancing-add deformation on the body shape, referring to Ryan Larkin's "Street Musique" add extreme perspective movement.
  • chick mum-add more characteristic to her. she comes out of nowhere,which confused her. she falls off to the ground, gets up slowly, and walks off the screen.
  • boy's fall sequence-after seeing the machine, he hides behind a cow. the cow looks at him when being picked up by the pipe. one pipe detects him and turns towards him. other pipes follow. he steps back. pipes speed up. closeup of mouth. seeing him fall.


after done the timetable, i realise how many little animations we need to do. so there are some options i choose to do:

  • for the city scene, as few movements as possible.
  • cut off the beginning hands movement, instead, use texts with effects.
  • do a quick test on 3d environment by the end of this week. if it doesn't work, i ll ask Lui to start animate the lands in 2d (not too much, so can be more economical in 2d)

Colouring- for the main character that we want people to look at, we keep the rough outlines and paint underneath. for background, paint all over top, without the details.

Establishment-

  1. From the boy's view: dark eges, see text not image(?)
  2. Start from normal shot. after introducing the fact, the view gets blurry, the sound getting echoing. also to establish that he is partially impaired.

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