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~~~~~~~~~FANCY A QUICK GLANCE? CLICK! ~~~~~~~~~

~~~ CHARACHTERS! ~~~ STORYBOARDS! ~~~ ANIMATIC! ~~~ SHOTS! ~~~

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Tuesday, June 05, 2007

Animation#20

finally done the mum secondary. I have put the most effort on this piece. So this's a happy moment.

Updated drawings on Pig landing

Monday, June 04, 2007

Animation#19

It has been a really good day!
2 animations were drawn.
The secondary for Mum's running works out well, including: hair, clothes, arms. will do the 2nd half tomorrow.


The pig is finally landed.

Also Louise Dancan will join us for the next 2 weeks on colouring and stuff! Also we have Anja from 1st year on board and is doing some animation.
Tomorrow we ll work with Dan on resolution.
I asked Lui to adjust the Milk Machine rig. should get it tomorrow.

Wednesday, May 30, 2007

Meeting

We had a good meeting today. Michelle has arranged the works till Monday. We ll have another one from Tuesday.
We overlooked the schedule to start from the more important tasks. This weekend is every crutial. If it works out well, i ll be much released.
after a long warmup, we are about to explode!

here are the tasks till Monday:

Me
  • milk machine,animating pipe - Lui needs to email me
  • pig clean up
  • pig spinning
  • work out the bg morphing between mud & cow

    Lui
  • rig and animate the cow
  • boy falling
  • slow down the mud with nose
  • also i just realise the mud wall is in 3s, but his frame rate is 12fps. that means every drawing is holding for 6 frames now. so he needs to draw 1 more inbetween every 2 drawings

    Louise
  • walk cycle and shading
  • colouring: 3 chicks
  • colouring Hen

    Michelle
  • grass animating
  • cloud animating
  • bus animating
  • scan hen+cow & give to Louise
  • Resolution!!!

    Here is the complete bible of the resolutions! Thanks to Lui for doing the technical works


    A. Scan - Flipbook

    • 800*800
    • B&W (adjust threshold/contrast)
    • A3

    B. Still Export - Flipbook
    Use Default: 768*576, .bmp format

    C. Line Tracing - Illustrator

    • a.Set Actions:
      Object/Line Trace/Detailed Illustration, mode:B&W, Threshold:160, Blur:0.1, amend settings on the righthand side. make sure Strokes is ticked!
    • b.Batch Actions:
      Save in seperate folder. .ai format

    D. Change format - Photoshop

    • when open .ai image, choose open with 300 resolution. (Auto default size:2496*2046}
    • The image should be lines on transparent bg. Save as .psd, in seperate folder

    E. Colouring - Painter

    • paint on second layer underneath the lines.
    • colour the canvas green/red
    • erase any un-needed lines
    • save as full quality .jpg in seperate folder

    Folder system:
    under one folder named after the scene and shots (eg. Chicken_bump), we will have 4 folders - bmp stills, ai stills, psd stills, jpg stills

    We will colour with the doubled resolution, because the quality will be constantly reduced in After Effect, Premiere and DVD making. Illutrator tracing will give good quality of the outlines and a higher resolution of the image.

    Animation#18

    A test for the Flies
    need to break the lines into pieces. but at least the 3-frame-boil works

    Tuesday, May 29, 2007

    Animation#17+DirectorUpdate

    worms, working on the creep-in


    Director update:

    • Need to meet for re-scheduling
    • Scanning resolution: Flipbook,800*800,A3,Black&White,768*576. Will start colouring (Louise) tomorrow!
    • Asked Martin to simplify the music(chicken & pig). it's too scary now.
    • Asked Louise to give less confidence to her walk cycle. Like it.

    Wednesday, May 23, 2007

    Animation#16

    Bus internal drawings, go for no.2:
    bus_bg3
    bus_bg2
    bus_bg1
    Start the blind walk of the boy. works ok.
    this is the 2nd go. like the last half. need to polish the beginning.

    Tuesday, May 22, 2007

    Animation#15+DirectorUpdate

    Director update:

    • Working on compositing update today
    • more work needed on Lui's mud scenes, too quick at the mo
    • worked out the timing of the mud wall with Lui. will duplicate in compositing
    • Michelle seems have some trouble with cow animation. she took some frames out and we adjusted on Flipbook. works better.
    • Louise was having tough time of animating the grass. decided to let her move on to passenger walk cycle. will solve the grass properly when we have more time.
    • need to decide the resolution of the scanning

    Animation from yesterday, the cycle.
    Need to give more perspective to the left arm.

    Mum steps backward, keys

    Friday, May 18, 2007

    Animation#14

    Mum's Walk cycle
    keys:
    this is the 2nd version. the 1st version is broken and aweful:{
    the perspective is too extreme. would prefer a closer position

    more like it! need to change the leg poses, and slow down

    inbetweens, like the hand secondary.

    to do: clothes 2ndary; hair 2ndary; give leg and arm curves

    Wednesday, May 16, 2007

    Animation#13

    Mum's walk cycle:
    this is the first animation seen in the boy's mind
    what i want to achieve is a subtle introduction leading viewer into the other world. it's openning the "door".
    mum changes from caring to confident, also does the boy.



    like the rotation. left hand doesnt make any sense! head turn needs slow down.



    changes:mum leans forwards,walks back forwards a couple of steps, then turn.
    better but left hand and arm need better curves.
    head is jumpy, shoulders need better curves.
    a few frames of the holding hands need to change.



    like it more! i can feel the weight of the drag
    changes: rotate the hair
    shoulders twist more
    left arm curves better
    secondary of the clothes. after she steps forward, the clothes will be more calm.
    to change -- left elbow should bend more; delay 1 frame of the clothes

    Wednesday, May 09, 2007

    Animation#12

    Changed the holding hands+look down keys

    Look down+leg raised+body pulled back

    Tuesday, May 08, 2007

    Breakdown-Animating to do

    Finally get to update the breakdown.
    Meeting tomorrow.
    breakdown02

    To do:
    colour pattern
    update Animatic
    comic style
    animate-flying flying flying!!!